Script Function: Q4C5
From Ultima Online: The Second Age
function int Q4C5(obj this, string Q698, obj speaker) { if (Q698 != "transfer") { return (0x00); } setObjVar(this, "petTransfer", 0x01); if (!isPet(this)) { bark(this, "Whom do you wish me to work for?"); } else { systemMessage(speaker, "Click on the person to transfer ownership to."); } targetObj(speaker, this); return (0x01); }