Script: Trap wall vanish

From Ultima Online: The Second Age
Revision as of 08:06, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> creation { <span style="color:#0000FF">int</span> Q5A2 = getObjTyp...")
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inherits globals;
trigger creation
{
  int Q5A2 = getObjType(this);
  setObjVar(this, "myObjType", Q5A2);
  setType(this, 0x01);
  return (0x00);
}
trigger enterrange(0x02)
{
  if (isDead(target))
  {
    return (0x01);
  }
  int Q5A2 = getObjVar(this, "myObjType");
  if (getObjType(this) != Q5A2)
  {
    setType(this, Q5A2);
    setObjVar(this, "working", 0x01);
    callback(this, 0x03, 0x24);
  }
  return (0x01);
}
trigger callback(0x24)
{
  list Q67G;
  clearList(Q67G);
  getMobsInRange(Q67G, getLocation(this), 0x03);
  if (numInList(Q67G) == 0x00)
  {
    setType(this, 0x01);
    removeObjVar(this, "working");
    return (0x00);
  }
  callback(this, 0x03, 0x24);
  return (0x00);
}