Script: Trapped

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Revision as of 06:57, 19 October 2018 by Grimoric (talk | contribs)
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inherits globals;
trigger message("TRAP")
{
  obj victim = args[0x00];
  string Q58D = args[0x01];
  string me = "blah";
  if (hasObjVar(this, "TrapTheMessage"))
  {
    me = getObjVar(this, "TrapTheMessage");
  }
  if (me != Q58D)
  {
    return (0x00);
  }
  if (hasObjVar(this, "TrapDoesAnim"))
  {
    int Q465 = getObjVar(this, "TrapDoesAnim");
    switch (Q465)
    {
    default
      bark(this, "Nothing visible happens.");
      break;
    case 0x01
      bark(this, "Eerie sparklies hover over " + getName(this) + ".");
      break;
    case 0x02
      bark(this, "A fiery explosion results!");
      break;
    case 0x03
      bark(this, "A puff of smoke goes up!");
      break;
    }
  }
  if (hasObjVar(this, "TrapPoisonLevel"))
  {
    int Q5JA = getObjVar(this, "TrapPoisonLevel");
    barkTo(this, victim, "A tiny needle jabs at your finger!");
    int Q5J9 = getObjVar(this, "TrapPoisonLevel");
    setObjVar(victim, "poison_strength", Q5J9);
  }
  if (hasObjVar(this, "TrapDamage"))
  {
    loseHP(victim, getObjVar(this, "TrapDamage"));
    bark(this, "You are hurt!");
  }
  if (hasObjVar(this, "TrapTeleportLoc"))
  {
    loc Q4VS = getObjVar(this, "TrapTeleportLoc");
    int Q64U = teleport(victim, Q4VS);
  }
  else
  {
    bark(this, "No teleportation set on trap.");
  }
  return (0x00);
}