Script: Trap gas trap

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Revision as of 21:21, 18 October 2018 by Grimoric (talk | contribs)
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inherits globals;
trigger creation
{
  setType(this, 0x01);
  return (0x00);
}
trigger enterrange(0x03)
{
  if (isDead(target))
  {
    return (0x01);
  }
  if (!hasObjVar(this, "disarmed"))
  {
    doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00);
    callBack(this, 0x03, 0x24);
  }
  return (0x01);
}
trigger enterrange(0x01)
{
  if (isDead(target))
  {
    return (0x01);
  }
  if (!hasObjVar(this, "disarmed"))
  {
    doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00);
    callBack(this, 0x03, 0x24);
  }
  return (0x01);
}
trigger enterrange(0x00)
{
  if (isDead(target))
  {
    return (0x01);
  }
  int damage;
  if (!hasObjVar(this, "disarmed"))
  {
    doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00);
    damage = dice(0x02, 0x14);
    loseHP(target, damage);
  }
  return (0x01);
}