Script: Sha fire circle

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Revision as of 20:51, 18 October 2018 by Grimoric (talk | contribs)
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trigger message("poof")
{
  list Q67G;
  obj Q67D;
  loc Q59R = getLocation(this);
  doLocAnimation(Q59R, 0x3709, 0x01, 0x0100, 0x00, 0x00);
  getMobsInRange(Q67G, Q59R, 0x01);
  if (numInList(Q67G) != 0x00)
  {
    for(int i = 0x00; i < numInList(Q67G); i++)
    {
      Q67D = Q67G[i];
      loseHP(Q67D, dice(0x08, 0x08));
    }
  }
  return (0x00);
}