Script: Trap wall face random

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Revision as of 20:51, 18 October 2018 by Grimoric (talk | contribs)
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trigger time("min:**")
{
  int Q62A = getObjType(this);
  loc Q61U = getLocation(this);
  obj target;
  list Q67G;
  int Q4GH;
  if (!hasObjVar(this, "working"))
  {
    setObjVar(this, "working", 0x01);
    switch (Q62A)
    {
    case 0x10FC
      doLocAnimation(Q61U, 0x10FE, 0x02, 0x20, 0x00, 0x00);
      break;
    case 0x1110
      doLocAnimation(Q61U, 0x1111, 0x02, 0x20, 0x00, 0x00);
      break;
    default
      break;
    }
    getMobsInRange(Q67G, getLocation(this), 0x01);
    if (numInList(Q67G) != 0x00)
    {
      target = Q67G[0x00];
      Q4GH = dice(0x03, 0x0F);
      loseHP(target, Q4GH);
    }
  }
  if (hasObjVar(this, "working"))
  {
    removeObjVar(this, "working");
  }
  return (0x01);
}