Script Function: Q4IV

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Revision as of 17:54, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4IV(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">loc</span> Q...")
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 function int Q4IV(obj user, loc Q5YM, int Q4PO)
 {
   list Q5HT;
   loc Q4VS = getLocation(user);
   int Q5KQ;
   int Q5JC;
   int poison;
   int Q5NC = 0x00;
   if (Q4PO != 0x00)
   {
     Q5KQ = (Q4PO * 0x4B);
   }
   else
   {
     Q5KQ = (getSkillLevel(user, 0x19) * 0x4B);
   }
   faceHere(user, getDirectionInternal(Q4VS, Q5YM));
   getMobsInRange(Q5HT, Q5YM, 0x02);
   obj Q5HY;
   for(int x = 0x00; x < numInList(Q5HT); x++)
   {
     Q5HY = Q5HT[x];
     poison = getObjVar(Q5HY, "poison_strength");
     Q5JC = (poison * 0x06D6);
     doMobAnimation(Q5HY, 0x373A, 0x0A, 0x0F, 0x00, 0x00);
     if (Q50G(Q5HY))
     {
       if ((hasScript(Q5HY, "poisoned")) || (hasObjVar(Q5HY, "poison_strength")))
       {
         if (((0x2710 + (Q5KQ - Q5JC)) / 0x64) > random(0x01, 0x64))
         {
           Q660(Q5HY);
           int Q527 = Q41J(user, Q5HY, 0x00, this);
           systemMessage(Q5HY, " " + getName(user) + " has cured you of all poisons!");
         }
         else
         {
           systemMessage(Q5HY, " " + getName(user) + " has failed to cure you!");
         }
         Q5NC = 0x01;
       }
     }
   }
   sfx(Q5YM, 0x01E8, 0x00);
   Q5UQ(this);
   return (Q5NC);
 }