Script Function: Q4Y7

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Revision as of 17:43, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4Y7(<span style="color:#0000FF">int</span> Q5NY, <span style="color:#0000FF">int</span> Q...")
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 function int Q4Y7(int Q5NY, int Q4HG, list Q65O)
 {
   int Q4GW = hasObjVar(this, "debugSkillInfo");
   while(numInList(Q65O))
   {
     setArrayIntElem(0x00, 0x00, Q5NY, Q65O[0x00]);
     setArrayIntElem(0x00, 0x03, Q5NY, Q4HG);
     obj Q61Z = createNoResObjectAt(Q65O[0x00], getLocation(this));
     int Q571 = 0x00;
     int Q4Q1 = getResource(Q571, Q61Z, "metal", 0x03, 0x00);
     setArrayIntElem(0x00, 0x04, Q5NY, Q571);
     int val;
     if (isReallyWeapon(Q61Z))
     {
       val = Q571 + (getWeaponSpeed(Q61Z) * getAverageDamage(Q61Z) / 0x0C);
     }
     else
     {
       val = Q571 + (getMaxArmorClass(Q61Z) * 0x02);
     }
     setArrayIntElem(0x00, 0x05, Q5NY, val);
     string description = getNameByType(Q65O[0x00]);
     toUpper(description, 0x00, 0x01);
     if (Q4GW)
     {
       description = description + ". $" + val + ", " + Q571 + " metal";
     }
     else
     {
       description = "Build " + description + ", " + Q571 + " metal.";
     }
     setArrayStrElem(0x00, 0x02, Q5NY, description);
     deleteObject(Q61Z);
     removeItem(Q65O, 0x00);
     Q5NY++;
   }
   return (Q5NY);
 }