Script Function: Q4MO

From Ultima Online: The Second Age
Revision as of 17:23, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4MO(<span style="color:#0000FF">loc</span> place) { <span style="color:#0000FF">in...")
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 function void Q4MO(loc place)
 {
   int Q66J;
   int Q66I;
   int Q66K;
   int left;
   int right;
   int Q546;
   int lower;
   int Q547;
   int Q4AU = getTile(place);
   int x = getX(place);
   int y = getY(place);
   loc Q5DL = place;
   int c = 0x00;
   int Q62L = getTile(place);
   setX(Q5DL, x - 0x01);
   left = getTile(Q5DL);
   setY(Q5DL, y - 0x01);
   Q66J = getTile(Q5DL);
   setX(Q5DL, x);
   Q66I = getTile(Q5DL);
   setX(Q5DL, x + 0x01);
   Q66K = getTile(Q5DL);
   setY(Q5DL, y);
   right = getTile(Q5DL);
   setY(Q5DL, y + 0x01);
   Q547 = getTile(Q5DL);
   setX(Q5DL, x);
   lower = getTile(Q5DL);
   setX(Q5DL, x - 0x01);
   Q546 = getTile(Q5DL);
   if (Q502(Q4AU))
   {
     return ();
   }
   if ((Q502(Q66J)) && (!Q502(left)) && (!Q502(Q66I)))
   {
     Q62L = 0x07;
     c = 0x01;
   }
   if ((Q502(Q66K)) && (!Q502(right)) && (!Q502(Q66I)))
   {
     Q62L = 0x08;
     c = 0x01;
   }
   if ((Q502(Q547)) && (!Q502(right)) && (!Q502(lower)))
   {
     Q62L = 0x09;
     c = 0x01;
   }
   if ((Q502(Q546)) && (!Q502(left)) && (!Q502(lower)))
   {
     Q62L = 0x0A;
     c = 0x01;
   }
   if ((Q502(left)) && (!Q502(right)))
   {
     Q62L = 0x03;
     c = 0x01;
   }
   if ((Q502(right)) && (!Q502(left)))
   {
     Q62L = 0x06;
     c = 0x01;
   }
   if ((Q502(Q66I)) && (!Q502(lower)))
   {
     Q62L = 0x04;
     c = 0x01;
   }
   if ((Q502(lower)) && (!Q502(Q66I)))
   {
     Q62L = 0x05;
     c = 0x01;
   }
   if ((Q502(left)) && (Q502(Q66I)))
   {
     Q62L = 0x0D;
     c = 0x01;
   }
   if ((Q502(left)) && (Q502(lower)))
   {
     Q62L = 0x0C;
     c = 0x01;
   }
   if ((Q502(right)) && (Q502(Q66I)))
   {
     Q62L = 0x0E;
     c = 0x01;
   }
   if ((Q502(right)) && (Q502(lower)))
   {
     Q62L = 0x0B;
     c = 0x01;
   }
   if (c)
   {
     setTile(place, Q64K[Q62L]);
   }
   return ();
 }