Script Function: Q4JD

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Revision as of 16:25, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4JD(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">obj</span> u...")
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 function int Q4JD(obj user, obj usedon, int Q4PO)
 {
   int Q5NC = 0x00;
   if (Q50G(usedon))
   {
     loc Q4VS = getLocation(user);
     loc there = getLocation(usedon);
     int Q5KQ;
     int poison = getObjVar(usedon, "poison_strength");
     int Q5JC = (poison * 0x06D6);
     if (Q4PO != 0x00)
     {
       Q5KQ = (Q4PO * 0x4B);
     }
     else
     {
       Q5KQ = (getSkillLevel(user, 0x19) * 0x4B);
     }
     faceHere(user, getDirectionInternal(Q4VS, there));
     doMobAnimation(usedon, 0x373A, 0x0A, 0x0F, 0x00, 0x00);
     sfx(there, 0x01E0, 0x00);
     if ((hasScript(usedon, "poisoned")) || (hasObjVar(usedon, "poison_strength")))
     {
       Q5NC = 0x01;
       if (((0x2710 + (Q5KQ - Q5JC)) / 0x64) > random(0x01, 0x64))
       {
         Q660(usedon);
         int Q527 = Q41J(user, usedon, 0x00, this);
         systemMessage(user, "You have cured " + getName(usedon) + " of all poisons!");
         systemMessage(usedon, " " + getName(user) + " has cured you of all poisons!");
       }
       else
       {
         systemMessage(user, "You have failed to cure " + getName(usedon) + "!");
       }
     }
   }
   Q5UQ(this);
   return (Q5NC);
 }