Script Function: Q4KC

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Revision as of 05:24, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4KC(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">obj</span> u...")
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 function int Q4KC(obj user, obj usedon)
 {
   int Q5NC = 0x00;
   if (!Q50G(usedon))
   {
     barkToHued(user, user, 0x22, "You cannot make an inanimate object invisible.");
   }
   else
   {
     int Q4NC;
     loc Q4VS = getLocation(user);
     loc there = getLocation(usedon);
     faceHere(user, getDirectionInternal(Q4VS, there));
     if (hasScript(usedon, "reminvis"))
     {
       if (isInvisible(usedon))
       {
         Q4RD(user);
         callback(this, 0x00, 0x48);
         return (Q5NC);
       }
       else
       {
         detachScript(usedon, "reminvis");
       }
     }
     doMobAnimation(usedon, 0x376A, 0x0A, 0x0F, 0x00, 0x00);
     sfx(there, 0x0203, 0x00);
     if (hasObjVar(this, "magicItemModifier"))
     {
       int Q52W = getObjVar(this, "magicItemModifier");
       Q4NC = 0x06 * Q52W;
     }
     else
     {
       if (getSkillLevel(user, 0x19) < 0x0A)
       {
         Q4NC = 0x06;
       }
       else
       {
         Q4NC = 0x06 * getSkillLevel(user, 0x19) / 0x05;
       }
     }
     attachScript(usedon, "reminvis");
     setInvisible(usedon, 0x01);
     int Q527 = Q41J(user, usedon, 0x00, this);
     callback(usedon, Q4NC, 0x1F);
     Q5NC = 0x01;
   }
   Q5UQ(this);
   return (Q5NC);
 }