Script Function: Q4KV

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Revision as of 05:13, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4KV(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">loc</span> p...")
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 function int Q4KV(obj user, loc place)
 {
   int Q5NC = 0x00;
   if (Q50F(place))
   {
     loc Q4VS = getLocation(user);
     loc Q516;
     obj Q50X;
     int Q44S = getSkillLevelReal(user, 0x19);
     int Q47W = 0x00;
     faceHere(user, getDirectionInternal(Q4VS, place));
     list Q483;
     getMobsInRange(Q483, place, 0x08);
     int Q53Y;
     Q53Y = numInList(Q483);
     for(int x = 0x00; x < numInList(Q483); x++)
     {
       int Q4IA = 0x00;
       Q50X = Q483[x];
       Q516 = getLocation(Q483[x]);
       if (hasScript(Q50X, "destcrea"))
       {
         Q47W = getObjVar(Q50X, "summonDifficulty");
         Q4IA = (0x012C + Q47W);
         int success = testAndLearnSkill(user, 0x19, Q4IA, 0x28);
         if (success > 0x00)
         {
           doLocAnimation(Q516, 0x3728, 0x08, 0x14, 0x00, 0x00);
           sfx(Q516, 0x0201, 0x00);
           deleteObject(Q50X);
           Q5NC = 0x01;
         }
         else
         {
           doMobAnimation(Q50X, 0x3779, 0x0A, 0x14, 0x00, 0x00);
           systemMessage(user, "The " + getName(Q50X) + " resisted the attempt to dispel it!");
         }
       }
     }
   }
   Q5UQ(this);
   return (Q5NC);
 }