Script Function: Q4TP

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Revision as of 03:49, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4TP(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">obj</span> s...")
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 function int Q4TP(obj this, obj speaker, string arg)
 {
   list args;
   split(args, arg);
   int Q4QI = 0x00;
   string Q618;
   list Q5II;
   int Q699;
   for(int i = 0x00; i < numInList(args); i++)
   {
     Q618 = args[i];
     if (Q618 == "where")
     {
       Q4QI = 0x01;
       if (0x00)
       {
         bark(this, "Being asked where something is.");
       }
       Q699 = i;
     }
   }
   if (!Q4QI)
   {
     return (0x01);
   }
   ;
   string Q5QL = "nothing";
   int Q4TS = 0x00;
   Q4QI = 0x00;
   int Q5J5 = 0x01;
   for(i = Q699; i < numInList(args); i++)
   {
     Q618 = args[i];
     if (Q618 == "shrine")
     {
       Q5QL = "shrine";
       Q4TS = 0x01;
       Q5J5 = 0x00;
       Q4QI = 0x01;
     }
     if (Q618 == "britain")
     {
       Q5QL = "city_britain";
       Q618 = "city of Britain";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "buccaneer")
     {
       Q5QL = "city_bucden";
       Q618 = "island known as Buccaneer's Den";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "jhelom")
     {
       Q5QL = "city_jhelom";
       Q618 = "city of Jhelom";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "magincia")
     {
       Q5QL = "city_magincia";
       Q618 = "city of Magincia";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "vesper")
     {
       Q5QL = "city_vesper";
       Q618 = "lovely city of Vesper";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "minoc")
     {
       Q5QL = "city_minoc";
       Q618 = "rustic town of Minoc";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "moonglow")
     {
       Q5QL = "city_moonglow";
       Q618 = "magical city of Moonglow";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "nujel")
     {
       Q5QL = "city_nujelm";
       Q618 = "city of Nujel'm";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "ocllo")
     {
       Q5QL = "city_ocllo";
       Q618 = "strange land called Ocllo";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "serpent")
     {
       Q5QL = "city_serphold";
       Q618 = "fortress called Serpent's Hold";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "skara")
     {
       Q5QL = "city_skara";
       Q618 = "town of Skara Brae";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "trinsic")
     {
       Q5QL = "city_trinsic";
       Q618 = "walled city of Trinsic";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "yew")
     {
       Q5QL = "city_yew";
       Q618 = "city of Yew";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "cove")
     {
       Q5QL = "city_cove";
       Q618 = "township of Cove";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "abbey")
     {
       Q5QL = "abbey";
       Q618 = "Empath Abbey";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "alchemist")
     {
       Q5QL = "alchemist";
       Q4QI = 0x01;
     }
     if (Q618 == "animal")
     {
       Q5QL = "animaltrainer";
       Q618 = "animal trainer";
       Q4QI = 0x01;
     }
     if ((Q618 == "armorer") || (Q618 == "armourer"))
     {
       Q5QL = "armorer";
       Q4QI = 0x01;
     }
     if ((Q618 == "artisans") || (Q618 == "artisan"))
     {
       Q5QL = "artisansguild";
       Q618 = "artisans guild";
       Q4TS = 0x01;
       if (Q618 == "artisans")
       {
         Q5J5 = 0x00;
       }
       Q4QI = 0x01;
     }
     if ((Q618 == "baker") || (Q618 == "bakery"))
     {
       Q5QL = "baker";
       if (Q618 == "bakery")
       {
         Q5J5 = 0x00;
       }
       Q4QI = 0x01;
     }
     if (Q618 == "bank")
     {
       Q5QL = "bank";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if ((Q618 == "bard") || (Q618 == "bards"))
     {
       Q5QL = "bard";
       if (Q618 == "bards")
       {
         Q5J5 = 0x00;
       }
       Q4QI = 0x01;
     }
     if ((Q618 == "bath") || (Q618 == "baths"))
     {
       Q5QL = "bath";
       if (Q618 == "baths")
       {
         Q5J5 = 0x00;
       }
       Q4QI = 0x01;
     }
     if (Q618 == "beekeeper")
     {
       Q5QL = "beekeeper";
       Q4QI = 0x01;
     }
     if ((Q618 == "smith") || (Q618 == "blacksmith"))
     {
       Q5QL = "blacksmith";
       Q4QI = 0x01;
       Q5J5 = 0x00;
     }
     if (Q618 == "blackthorn")
     {
       Q5QL = "blackthornkeep";
       Q618 == "Blackthorn's keep";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if ((Q618 == "bowyer") || (Q618 == "fletcher"))
     {
       Q5QL = "bowyer";
       Q4QI = 0x01;
     }
     if (Q618 == "butcher")
     {
       Q5QL = "butcher";
       Q4QI = 0x01;
     }
     if (Q618 == "carpenter")
     {
       Q5QL = "carpenter";
       Q4QI = 0x01;
     }
     if (Q618 == "casino")
     {
       Q5QL = "casino";
       Q4QI = 0x01;
       Q5J5 = 0x00;
     }
     if (Q618 == "cemetery")
     {
       Q5QL = "cemetery";
       Q5J5 = 0x00;
       Q4QI = 0x01;
     }
     if (Q618 == "clothier")
     {
       Q5QL = "clothier";
       Q4QI = 0x01;
     }
     if (Q618 == "cobbler")
     {
       Q5QL = "cobbler";
       Q4QI = 0x01;
     }
     if (Q618 == "court")
     {
       Q5QL = "court";
       Q4QI = 0x01;
       Q4TS = 0x01;
     }
     if (Q618 == "customs")
     {
       Q5QL == "customs";
       Q4QI = 0x01;
       Q5J5 = 0x00;
     }
     if ((Q618 == "docks") || (Q618 == "dock"))
     {
       Q5QL = "docks";
       Q4QI = 0x01;
       if (Q618 == "docks")
       {
         Q5J5 = 0x00;
       }
       Q4TS = 0x01;
     }
     if ((Q618 == "duel") || (Q618 == "pit"))
     {
       Q5QL = "duelpit";
       Q618 == "dueling pit";
       Q4QI = 0x01;
     }
     if (Q618 == "farm")
     {
       Q5QL = "farm";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "fish")
     {
       Q5QL = "fishery";
       Q4QI = 0x01;
     }
     if (Q618 == "glassblower")
     {
       Q5QL = "glassblower";
       Q4QI = 0x01;
     }
     if ((Q618 == "gypsy") || (Q618 == "gypsies"))
     {
       Q5QL = "gypsy";
       if (Q618 == "gypsies")
       {
         Q5J5 = 0x00;
       }
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "healer")
     {
       Q5QL = "healer";
       Q4QI = 0x01;
     }
     if (Q618 == "herbalist")
     {
       Q5QL = "herbalist";
       Q4QI = 0x01;
     }
     if ((Q618 == "inn") || (Q618 == "hostel"))
     {
       Q5QL = "inn";
       Q4TS = 0x01;
       Q4QI = 0x01;
       Q5J5 = 0x00;
     }
     if (Q618 == "jail")
     {
       Q5QL = "jail";
       Q4QI = 0x01;
     }
     if (Q618 == "jeweler")
     {
       Q5QL = "jeweler";
       Q4QI = 0x01;
     }
     if (Q618 == "castle")
     {
       Q5QL = "lbcastle";
       Q4TS = 0x01;
       Q5J5 = 0x00;
       Q4QI = 0x01;
     }
     if (Q618 == "library")
     {
       Q5QL = "library";
       Q4QI = 0x01;
       Q5J5 = 0x00;
     }
     if (Q618 == "lighthouse")
     {
       Q5QL = "lighthouse";
       Q4TS = 0x01;
       Q5J5 = 0x00;
       Q4QI = 0x01;
     }
     if ((Q618 == "magic") || (Q618 == "mage"))
     {
       Q5QL = "magic";
       Q4QI = 0x01;
       Q618 = "mage";
     }
     if (Q618 == "merchant")
     {
       Q5QL = "merchant";
       Q4QI = 0x01;
     }
     if (Q618 == "mill")
     {
       Q5QL = "mill";
       Q4QI = 0x01;
       Q5J5 = 0x00;
     }
     if (Q618 == "observatory")
     {
       Q5QL = "observatory";
       Q5J5 = 0x00;
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "painter")
     {
       Q5QL = "painter";
       Q4QI = 0x01;
     }
     if (Q618 == "paladin")
     {
       Q5QL = "paladin";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "provisioner")
     {
       Q5QL = "provisioner";
       Q4QI = 0x01;
     }
     if (Q618 == "shipwright")
     {
       Q5QL = "shipwright";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if ((Q618 == "stable") || (Q618 == "stables"))
     {
       Q5QL = "stable";
       if (Q618 == "stables")
       {
         Q5J5 = 0x00;
       }
       Q4QI = 0x01;
     }
     if (Q618 == "tanner")
     {
       Q5QL = "tanner";
       Q4QI = 0x01;
     }
     if ((Q618 == "tavern") || ((Q618 == "pub") || (Q618 == "bar")))
     {
       Q5QL = "tavern";
       Q4QI = 0x01;
     }
     if (Q618 == "temple")
     {
       Q5QL = "temple";
       Q4QI = 0x01;
       Q5J5 = 0x00;
     }
     if (Q618 == "theater")
     {
       Q5QL = "theater";
       Q4QI = 0x01;
       Q5J5 = 0x00;
     }
     if (Q618 == "tinker")
     {
       Q5QL = "tinker";
       Q4QI = 0x01;
     }
     if ((Q618 == "vet") || (Q618 == "veterinarian"))
     {
       Q5QL = "vet";
       Q4QI = 0x01;
     }
     if ((Q618 == "weapons") || (Q618 == "weaponeer"))
     {
       Q5QL = "weaponry";
       Q4QI = 0x01;
       if (Q618 == "weapons")
       {
         Q5J5 = 0x00;
       }
     }
     if (Q618 == "trainer")
     {
       Q5QL = "weapontrainer";
       Q4QI = 0x01;
     }
     if (Q618 == "woodworker")
     {
       Q5QL = "woodworker";
       Q4TS = 0x01;
       Q4QI = 0x01;
     }
     if (Q618 == "guild")
     {
       string Q5QO;
       string Q4QT;
       Q4TS = 0x01;
       for(int Q518 = 0x00; Q518 < numInList(args); Q518++)
       {
         Q5QO = args[Q518];
         if (Q5QO == "bard")
         {
           Q4QT = "bardic guild";
           Q5QL = "bardguild";
           Q4QI = 0x01;
         }
         if ((Q5QO == "fighter") || (Q5QO == "warrior"))
         {
           Q4QT = "warrior's guild";
           Q5QL = "fighterguild";
           Q4QI = 0x01;
         }
         if (Q5QO == "healer")
         {
           Q4QT = "healer's guild";
           Q5QL = "healer";
           Q4QI = 0x01;
         }
         if (Q5QO == "merchant")
         {
           Q4QT = "merchant's guild";
           Q5QL = "merchantguild";
           Q4QI = 0x01;
         }
         if (Q5QO == "miner")
         {
           Q4QT = "miner's guild";
           Q5QL = "minerguild";
           Q4QI = 0x01;
         }
         if (Q5QO == "ranger")
         {
           Q4QT = "ranger's guild";
           Q5QL = "rangerguild";
           Q4QI = 0x01;
         }
         if (Q5QO == "tailor")
         {
           Q4QT = "tailor's guild";
           Q5QL = "tailorguild";
           Q4QI = 0x01;
         }
         if (Q5QO == "tinker")
         {
           Q4QT = "tinker's guild";
           Q5QL = "tinkerguild";
           Q4QI = 0x01;
         }
       }
     }
   }
   if (!Q4QI)
   {
     if (0x00)
     {
       bark(this, "Asked direction to nowhere I recognize.");
     }
     return (0x01);
   }
   string Q601;
   loc Q5ZU;
   loc Q4VS = getLocation(this);
   Q4QI = findClosestArea(Q601, Q5ZU, Q5QL, Q4VS, Q4TS);
   if (Q601 == "")
   {
     if (Q4QT == "")
     {
       if (Q5J5 == 0x00)
       {
         Q601 = Q618 + "s";
       }
       else
       {
         Q601 = Q618;
       }
     }
     else
     {
       Q601 = Q4QT;
     }
   }
   split(args, Q601);
   Q5QO = args[0x00];
   if (Q5QO == "the")
   {
     Q618 = "";
   }
   else
   {
     Q618 = "the ";
   }
   string Q5N7 = "Thou seekest " + Q618 + Q601 + "?";
   bark(this, Q5N7);
   Q4J9(this);
   if (!Q4QI)
   {
     bark(this, "I know not where to find that.");
     return (0x00);
   }
   string Q602 = getDirection(Q4VS, Q5ZU);
   string Q603 = getDistance(Q4VS, Q5ZU);
   Q5N7 = "'Tis " + Q603 + " " + Q602 + " from here.";
   if (Q603 == "right here")
   {
     Q5N7 = "But 'tis " + Q603 + "! Look thee " + Q602 + ".";
   }
   bark(this, Q5N7);
   return (0x00);
 }