Script Function: Q4LH

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Revision as of 03:30, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4LH(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">loc</span> p...")
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 function int Q4LH(obj user, loc place)
 {
   int Q5NC = 0x00;
   loc Q4VS = getLocation(user);
   int success = 0x00;
   int walldur = Q4RN(user, Q42S(this));
   faceHere(user, getDirectionInternal(Q4VS, place));
   int Q4HC = getX(place) - getX(Q4VS);
   int Q4HD = getY(place) - getY(Q4VS);
   loc Q5ID = place;
   loc Q5IE = place;
   loc Q5IF = place;
   loc Q5IG = place;
   int Q67X;
   int Q44V = Q4HC;
   if (Q44V < 0x00)
   {
     Q44V = 0x00 - Q44V;
   }
   int Q44W = Q4HD;
   if (Q44W < 0x00)
   {
     Q44W = 0x00 - Q44W;
   }
   if (Q44V < Q44W)
   {
     setX(Q5ID, getX(place) + 0x01);
     setX(Q5IE, getX(place) - 0x01);
     setX(Q5IF, getX(place) + 0x02);
     setX(Q5IG, getX(place) - 0x02);
     Q67X = 0x3967;
   }
   else
   {
     setY(Q5ID, getY(place) + 0x01);
     setY(Q5IE, getY(place) - 0x01);
     setY(Q5IF, getY(place) + 0x02);
     setY(Q5IG, getY(place) - 0x02);
     Q67X = 0x3979;
   }
   doLocAnimation(place, 0x376A, 0x09, 0x0A, 0x00, 0x00);
   doLocAnimation(Q5ID, 0x376A, 0x09, 0x0A, 0x00, 0x00);
   doLocAnimation(Q5IE, 0x376A, 0x09, 0x0A, 0x00, 0x00);
   doLocAnimation(Q5IF, 0x376A, 0x09, 0x0A, 0x00, 0x00);
   doLocAnimation(Q5IG, 0x376A, 0x09, 0x0A, 0x00, 0x00);
   int Q5EC = 0x02;
   if (Q657(user, 0x37C3, place, Q67X, Q5EC, walldur, 0x01, 0x01) || Q657(user, 0x37C3, Q5ID, Q67X, Q5EC, walldur, 0x01, 0x02) || Q657(user, 0x37C3, Q5IE, Q67X, Q5EC, walldur, 0x01, 0x03) || Q657(user, 0x37C3, Q5IF, Q67X, Q5EC, walldur, 0x01, 0x04) || Q657(user, 0x37C3, Q5IG, Q67X, Q5EC, walldur, 0x01, 0x05))
   {
     sfx(place, 0x020B, 0x00);
     Q5NC = 0x01;
   }
   if (!getCompileFlag(0x01))
   {
     Q554(user, walldur);
   }
   Q5UQ(this);
   return (Q5NC);
 }