Script Function: Q4LI

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Revision as of 03:29, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4LI(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">obj</span> u...")
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 function int Q4LI(obj user, obj usedon, int Q5NM)
 {
   int Q5NC = 0x00;
   if (Q50G(usedon))
   {
     if (!getMobFlag(usedon, 0x02))
     {
       int Q4NC;
       loc Q4VS = getLocation(user);
       loc there = getLocation(usedon);
       faceHere(user, getDirectionInternal(Q4VS, there));
       if (hasObjVar(this, "magicItemModifier"))
       {
         Q4NC = 0x02 * (getObjVar(this, "magicItemModifier")) + 0x05;
       }
       else
       {
         Q4NC = (getSkillLevel(user, 0x19) / 0x0A + 0x01) * 0x02 + 0x05;
       }
       if (Q4CN(NULL(), usedon, 0x05))
       {
         Q4NC = Q4NC / 0x02;
       }
       doMobAnimation(usedon, 0x376A, 0x06, Q4NC, 0x00, 0x00);
       sfx(there, 0x0204, 0x00);
       setWaitState(usedon, Q4NC);
       int Q67T = waitState(usedon);
       setMobFlag(usedon, 0x02, 0x01);
       scriptTrig(usedon, 0x01, user);
       if (isValid(usedon))
       {
         Q422(user, usedon, 0x00, Q5NM);
         if (isValid(usedon))
         {
           Q5UK(user, usedon, 0x02, Q5NM);
           if (isValid(usedon))
           {
             attachScript(usedon, "rempara");
             callback(usedon, Q4NC, 0x0D);
           }
         }
       }
     }
   }
   Q5UQ(this);
   return (Q5NC);
 }