Script Function: Q4LP
From Ultima Online: The Second Age
function void Q4LP(obj pet) { if (isPet(pet)) { Q4XQ(); sfx(getLocation(pet), petRefuseSfx, 0x00); } else { bark(pet, "Sorry, but no."); } return; }
function void Q4LP(obj pet) { if (isPet(pet)) { Q4XQ(); sfx(getLocation(pet), petRefuseSfx, 0x00); } else { bark(pet, "Sorry, but no."); } return; }