Script Function: Q4LN

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Revision as of 03:05, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4LN(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">obj</span>...")
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 function void Q4LN(obj this, obj usedon, obj user)
 {
   debugMessage("I are here");
   if (Q4KK(this, 0x00))
   {
     string Q60K;
     if (hasObjVar(this, "isPet"))
     {
       Q60K = "I shall obey the orders given me by " + getName(usedon) + " and treat " + getHimHer(usedon) + " as a friend.";
       bark(this, Q60K);
     }
     else
     {
       Q60K = getName(this) + " will not guard against " + getName(usedon) + " and will obey " + getHisHer(usedon) + " orders as if they were your own.";
       systemMessage(user, Q60K);
       if (isPlayer(usedon))
       {
         Q60K = getName(user) + " has granted you the ability to give orders to " + getHisHer(user) + " pet " + getName(this) + ". This creature will now consider you a friend.";
         systemMessage(usedon, Q60K);
       }
     }
     debugMessage("I are here2");
     receiveHelpfulActionFrom(usedon, user);
     Q458(this, usedon);
   }
   return ();
 }