Script Function: Q4M3

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Revision as of 22:04, 11 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4M3(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">loc</span> p...")
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 function int Q4M3(obj user, loc place)
 {
   int Q5NC = 0x00;
   if (isInMap(place))
   {
     int Q4NC;
     loc Q4VS = getLocation(user);
     faceHere(user, getDirectionInternal(Q4VS, place));
     list Q4YN;
     getMobsInRange(Q4YN, place, 0x02);
     for(int x = 0x00; x < numInList(Q4YN); x++)
     {
       obj victim = Q4YN[x];
       if (Q50G(victim))
       {
         if (hasScript(victim, "reminvis"))
         {
           doMobAnimation(victim, 0x375A, 0x09, 0x14, 0x00, 0x00);
           setInvisible(victim, 0x00);
           detachScript(victim, "reminvis");
           Q5NC = 0x01;
         }
       }
     }
     list Q4YM;
     getObjectsInRange(Q4YM, place, 0x02);
     for(int y = 0x00; y < numInList(Q4YM); y++)
     {
       if (hasScript(Q4YM[y], "reminvis"))
       {
         doLocAnimation(getLocation(Q4YM[y]), 0x375A, 0x09, 0x14, 0x00, 0x00);
         setInvisible(Q4YM[y], 0x00);
         detachScript(Q4YM[y], "reminvis");
         Q5NC = 0x01;
       }
     }
     sfx(place, 0x01FD, 0x00);
   }
   Q5UQ(this);
   return (Q5NC);
 }