Script: Usesdaem
From Ultima Online: The Second Age
inherits sumdaem;
trigger creation { setObjVar(this, "magicItemModifier", 0x05); shortcallback(this, 0x01, 0x2F); return (0x00); }
trigger callback(0x2F) { int Q54U; int Q4Q1 = getResource(Q54U, this, "magic", 0x03, 0x02); int charges = Q54U / 0x66; setObjVar(this, "charges", charges); return (0x00); }
trigger use { int charges = getObjVar(this, "charges"); if (charges <= 0x00) { systemMessage(user, "This magic item is out of charges."); return (0x00); } Q4MG(user); charges = charges - 0x01; setObjVar(this, "charges", charges); returnResourcesToBank(this, 0x66, "magic"); if (charges <= 0x00) { systemMessage(user, "This magic item is out of charges."); } return (0x00); }