Script Function: Q4BF

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Revision as of 21:29, 10 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4BF(<span style="color:#0000FF">int</span> Q453) { <span style="color:#0000FF">obj<...")
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 function int Q4BF(int Q453)
 {
   obj target = getFirstVisableTargetInRange(this, 0x09);
   if (target == NULL())
   {
     return (Q453);
   }
   int Q4E6;
   switch (Q453)
   {
   case 0x04
     if (hasScript(target, "poisoned"))
     {
       Q4E6 = 0x0D;
     }
     break;
   case 0x05
     if (hasScript(target, "dexdown"))
     {
       Q4E6 = 0x0F;
     }
     break;
   case 0x06
     if (hasScript(target, "intdown"))
     {
       Q4E6 = 0x0F;
     }
     break;
   case 0x07
     if (hasScript(target, "strdown"))
     {
       Q4E6 = 0x0F;
     }
     break;
   case 0x0B
     if (hasScript(target, "rempara"))
     {
       Q4E6 = 0x0C;
     }
     break;
   case 0x11
     if (hasScript(this, "reflctor"))
     {
       Q4E6 = 0x12;
     }
     break;
   case 0x14
     if (hasScript(this, "remprtct"))
     {
       Q4E6 = 0x19;
     }
     break;
   case 0x15
     if (hasScript(this, "strup"))
     {
       Q4E6 = 0x19;
     }
     break;
   case 0x16
     if (hasScript(this, "intup"))
     {
       Q4E6 = 0x19;
     }
     break;
   case 0x17
     if (hasScript(this, "dexup"))
     {
       Q4E6 = 0x19;
     }
     break;
   default
     Q4E6 = 0x00;
   }
   return (Q4E6);
 }