Script Function: Q4T0
From Ultima Online: The Second Age
function string Q4T0(int Q5UT) { string name; switch (Q5UT) { case 0x00 name = "Clumsy"; break; case 0x01 name = "Create Food"; break; case 0x02 name = "Feeblemind"; break; case 0x03 name = "Heal"; break; case 0x04 name = "Magic Arrow"; break; case 0x05 name = "Night Sight"; break; case 0x06 name = "Reactive Armor"; break; case 0x07 name = "Weaken"; break; case 0x08 name = "Agility"; break; case 0x09 name = "Cunning"; break; case 0x0A name = "Cure"; break; case 0x0B name = "Harm"; break; case 0x0C name = "Magic Trap"; break; case 0x0D name = "Magic Untrap"; break; case 0x0E name = "Protection"; break; case 0x0F name = "Strength"; break; case 0x10 name = "Bless"; break; case 0x11 name = "Fireball"; break; case 0x12 name = "Magic Lock"; break; case 0x13 name = "Poison"; break; case 0x14 name = "Telekinesis"; break; case 0x15 name = "Teleport"; break; case 0x16 name = "Unlock"; break; case 0x17 name = "Wall of Stone"; break; case 0x18 name = "Archcure"; break; case 0x19 name = "Archprotection"; break; case 0x1A name = "Curse"; break; case 0x1B name = "Fire Field"; break; case 0x1C name = "Greater Heal"; break; case 0x1D name = "Lightning"; break; case 0x1E name = "Mana Drain"; break; case 0x1F name = "Recall"; break; case 0x20 name = "Blade Spirits"; break; case 0x21 name = "Dispel Field"; break; case 0x22 name = "Incognito"; break; case 0x23 name = "Magic Reflection"; break; case 0x24 name = "Mind Blast"; break; case 0x25 name = "Paralyze"; break; case 0x26 name = "Poison Field"; break; case 0x27 name = "Summon Creature"; break; case 0x28 name = "Dispel"; break; case 0x29 name = "Energy Bolt"; break; case 0x2A name = "Explosion"; break; case 0x2B name = "Invisibility"; break; case 0x2C name = "Mark"; break; case 0x2D name = "Mass Curse"; break; case 0x2E name = "Paralyze Field"; break; case 0x2F name = "Reveal"; break; case 0x30 name = "Chain Lightning"; break; case 0x31 name = "Energy Field"; break; case 0x32 name = "Flamestrike"; break; case 0x33 name = "Gate Travel"; break; case 0x34 name = "Mana Vampire"; break; case 0x35 name = "Mass Dispel"; break; case 0x36 name = "Meteor Swarm"; break; case 0x37 name = "Polymorph"; break; case 0x38 name = "Earthquake"; break; case 0x39 name = "Energy Vortex"; break; case 0x3A name = "Resurrection"; break; case 0x3B name = "Summon Air Elemental"; break; case 0x3C name = "Summon Daemon"; break; case 0x3D name = "Summon Earth Elemental"; break; case 0x3E name = "Summon Fire Elemental"; break; case 0x3F name = "Summon Water Elemental"; break; } return (name); }