Script Function: Q4T0

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 function string Q4T0(int Q5UT)
 {
   string name;
   switch (Q5UT)
   {
   case 0x00
     name = "Clumsy";
     break;
   case 0x01
     name = "Create Food";
     break;
   case 0x02
     name = "Feeblemind";
     break;
   case 0x03
     name = "Heal";
     break;
   case 0x04
     name = "Magic Arrow";
     break;
   case 0x05
     name = "Night Sight";
     break;
   case 0x06
     name = "Reactive Armor";
     break;
   case 0x07
     name = "Weaken";
     break;
   case 0x08
     name = "Agility";
     break;
   case 0x09
     name = "Cunning";
     break;
   case 0x0A
     name = "Cure";
     break;
   case 0x0B
     name = "Harm";
     break;
   case 0x0C
     name = "Magic Trap";
     break;
   case 0x0D
     name = "Magic Untrap";
     break;
   case 0x0E
     name = "Protection";
     break;
   case 0x0F
     name = "Strength";
     break;
   case 0x10
     name = "Bless";
     break;
   case 0x11
     name = "Fireball";
     break;
   case 0x12
     name = "Magic Lock";
     break;
   case 0x13
     name = "Poison";
     break;
   case 0x14
     name = "Telekinesis";
     break;
   case 0x15
     name = "Teleport";
     break;
   case 0x16
     name = "Unlock";
     break;
   case 0x17
     name = "Wall of Stone";
     break;
   case 0x18
     name = "Archcure";
     break;
   case 0x19
     name = "Archprotection";
     break;
   case 0x1A
     name = "Curse";
     break;
   case 0x1B
     name = "Fire Field";
     break;
   case 0x1C
     name = "Greater Heal";
     break;
   case 0x1D
     name = "Lightning";
     break;
   case 0x1E
     name = "Mana Drain";
     break;
   case 0x1F
     name = "Recall";
     break;
   case 0x20
     name = "Blade Spirits";
     break;
   case 0x21
     name = "Dispel Field";
     break;
   case 0x22
     name = "Incognito";
     break;
   case 0x23
     name = "Magic Reflection";
     break;
   case 0x24
     name = "Mind Blast";
     break;
   case 0x25
     name = "Paralyze";
     break;
   case 0x26
     name = "Poison Field";
     break;
   case 0x27
     name = "Summon Creature";
     break;
   case 0x28
     name = "Dispel";
     break;
   case 0x29
     name = "Energy Bolt";
     break;
   case 0x2A
     name = "Explosion";
     break;
   case 0x2B
     name = "Invisibility";
     break;
   case 0x2C
     name = "Mark";
     break;
   case 0x2D
     name = "Mass Curse";
     break;
   case 0x2E
     name = "Paralyze Field";
     break;
   case 0x2F
     name = "Reveal";
     break;
   case 0x30
     name = "Chain Lightning";
     break;
   case 0x31
     name = "Energy Field";
     break;
   case 0x32
     name = "Flamestrike";
     break;
   case 0x33
     name = "Gate Travel";
     break;
   case 0x34
     name = "Mana Vampire";
     break;
   case 0x35
     name = "Mass Dispel";
     break;
   case 0x36
     name = "Meteor Swarm";
     break;
   case 0x37
     name = "Polymorph";
     break;
   case 0x38
     name = "Earthquake";
     break;
   case 0x39
     name = "Energy Vortex";
     break;
   case 0x3A
     name = "Resurrection";
     break;
   case 0x3B
     name = "Summon Air Elemental";
     break;
   case 0x3C
     name = "Summon Daemon";
     break;
   case 0x3D
     name = "Summon Earth Elemental";
     break;
   case 0x3E
     name = "Summon Fire Elemental";
     break;
   case 0x3F
     name = "Summon Water Elemental";
     break;
   }
   return (name);
 }