Script Function: Q4MA

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Revision as of 04:23, 10 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4MA(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">obj</span> u...")
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 function int Q4MA(obj user, obj usedon, int Q5VX, int Q4ID, int Q5NM)
 {
   int Q5NC = 0x00;
   int Q463;
   int Q4NC;
   if (Q50G(usedon))
   {
     loc Q4VS = getLocation(user);
     loc there = getLocation(usedon);
     faceHere(user, getDirectionInternal(Q4VS, there));
     if (hasObjVar(this, "magicItemModifier"))
     {
       int Q52W = getObjVar(this, "magicItemModifier");
       Q4NC = 0x06 * Q52W;
       Q463 = Q52W;
     }
     else
     {
       Q4NC = 0x06 * getSkillLevel(user, 0x19) / 0x05 + 0x01;
       Q463 = getSkillLevel(user, 0x19) / 0x0A + 0x01;
     }
     if (!Q4ID)
     {
       Q463 = 0x00 - Q463;
     }
     if (!Q41Q(usedon, Q5VX, Q463, Q4NC))
     {
       Q5NC = 0x01;
       Q4RD(user);
     }
     else
     {
       doMobAnimation(usedon, Q4T7(Q5VX, Q4ID), 0x0A, 0x0F, 0x00, 0x00);
       sfx(there, Q4TA(Q5VX, Q4ID), 0x00);
     }
     if (!Q4ID)
     {
       Q422(user, usedon, 0x00, Q5NM);
       Q5UK(user, usedon, 0x02, Q5NM);
       Q41C(user, usedon, Q5NM);
       receiveUnhealthyActionFrom(usedon, user);
     }
   }
   Q5UQ(this);
   return (Q5NC);
 }