Script: Add door to key

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Revision as of 01:26, 6 October 2018 by Grimoric (talk | contribs)
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inherits lock_it;
function int Q45B(obj Q4MZ, obj key)
{
  list Q5Z5;
  int Q51N = getObjType(key);
  switch (Q51N)
  {
  case 0x100E
  case 0x100F
  case 0x1010
  case 0x1012
  case 0x1013
    break;
  default
    bark(key, "Honestly, I'm not a key.");
    return (0x00);
    break;
  }
  if (hasObjVar(key, "whatIUnlock"))
  {
    getObjListVar(Q5Z5, key, "whatIUnlock");
  }
  appendToList(Q5Z5, Q4MZ);
  setObjVar(key, "whatIUnlock", Q5Z5);
  return (0x01);
}
function int Q51O(obj key, obj Q4MZ)
{
  if (!hasObjVar(key, "whatIUnlock"))
  {
    return (0x00);
  }
  list Q665;
  getObjListVar(Q665, key, "whatIUnlock");
  if (isInList(Q665, Q4MZ))
  {
    return (0x01);
  }
  return (0x00);
}
function int Q51Q(obj key, obj Q4MZ)
{
  if (!hasObjVar(Q4MZ, "isLocked"))
  {
    int one = getObjVar(Q4MZ, "lockLevel");
    setObjVar(Q4MZ, "isLocked", one);
    return (0x01);
  }
  removeObjVar(Q4MZ, "isLocked");
  return (0x00);
}