Script: Agility
From Ultima Online: The Second Age
Revision as of 01:25, 6 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> agilitybase; <span style="color:#0000FF">trigger</span> use { <span style="color:#2B91AF">Q4M9</span>(this, use...")
inherits agilitybase;
trigger use { Q4M9(this, user); return (0x00); }
trigger message("castspell") { obj user = Q4BB(this, args); if (!isValid(user)) { return (0x00); } Q5RD(user, this); Q48A(user, this); return (0x00); }
trigger targetobj { if (!Q4C8(user, this)) { return (0x01); } if (usedon == NULL()) { return (0x00); } if (Q5UM(user, usedon, 0x0C)) { if (!Q5YC(user, this)) { return (0x00); } if (Q4LT(user, getLocation(usedon), this)) { if (hasScript(usedon, "reflctor")) { doMobAnimation(usedon, 0x37B9, 0x0A, 0x05, 0x00, 0x00); Q4IS(usedon, user, 0x01); detachScript(usedon, "reflctor"); } else { Q4IS(user, usedon, 0x00); } } else { Q4RD(user); } } return (0x00); }
trigger creation { return (0x00); }
trigger callback(0x49) { obj user = getObjVar(this, "user"); obj target = getObjVar(this, "target"); if (Q41X(user, target)) { Q4IS(target, user, 0x01); Q5MF(target); } else { Q4IS(user, target, 0x00); } return (0x00); }