Script: Range

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Revision as of 16:33, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">trigger</span> enterrange(0x03) { <span style="color:#0000FF">int</span> actret = 0x01; <span style="color:#0000FF">if</span> (isPlayer|<...")
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trigger enterrange(0x03)
{
  int actret = 0x01;
  if (isPlayer(target))
  {
    if (hasObjVar(this, "actret"))
    {
      actret = getobjvar_int(this, "actret");
    }
    if (hasObjVar(this, "acttext"))
    {
      string acttext = getobjvar_str(this, "acttext");
      bark(this, acttext);
    }
    processTriggerCmds(this, "a");
  }
  return (actret);
}
trigger leaverange(0x03)
{
  int deactret = 0x01;
  if (isPlayer(target))
  {
    if (hasObjVar(this, "deactret"))
    {
      deactret = getobjvar_int(this, "deactret");
    }
    if (hasObjVar(this, "deacttext"))
    {
      string deacttext = getobjvar_str(this, "deacttext");
      bark(this, deacttext);
    }
    processTriggerCmds(this, "d");
  }
  return (deactret);
}
function void Q5RH(obj this)
{
  int Q69E;
  if (hasObjVar(this, "act"))
  {
    int act = getobjvar_int(this, "act");
    Q69E = changeRange(this, 0x00, 0x03, act);
  }
  if (hasObjVar(this, "deact"))
  {
    int deact = getobjvar_int(this, "deact");
    Q69E = changeRange(this, 0x01, 0x03, deact);
  }
  return;
}
trigger creation
{
  Q5RH(this);
  return (0x00);
}
trigger objectloaded
{
  Q5RH(this);
  return (0x00);
}