Script: Guilddeed
From Ultima Online: The Second Age
Revision as of 21:45, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> housestuff; <span style="color:#0000FF">trigger</span> creation { <span style="color:#0000FF">member</span> <span style=...")
inherits housestuff;
trigger creation { member loc Q55H = 0x00, 0x00, (0x00 - 0x50); setObjVar(this, "lookAtText", "a guild deed"); return (0x01); }
trigger use { member obj Q4QV = user; member obj myHome; obj Q4UO; if (hasObjVar(Q4QV, "guildstoneId")) { barkTo(Q4QV, Q4QV, "You must resign from your current guild before founding another!"); return (0x00); } Q4UO = isAnyMultiBelow(getLocation(Q4QV)); myHome = Q4UO; if (myHome == NULL()) { barkTo(Q4QV, Q4QV, "You can only place a guildstone in a house or on a ship."); return (0x00); } if (!Q593(myHome, Q4QV)) { barkTo(Q4QV, Q4QV, "You can only place a guildstone in a house or ship you own!"); return (0x00); } if (Q58Q(myHome)) { barkTo(Q4QV, Q4QV, "Only one guildstone may reside in a given house or ship."); return (0x00); } member loc Q4UM = getLocation(Q4QV); systemMessage(Q4QV, "Enter the name of your new guild:"); textEntry(this, Q4QV, 0x1B, 0x00, ""); return (0x00); }
trigger textentry(0x1B) { if (isObscene(text)) { barkTo(Q4QV, Q4QV, "That name is not permissible."); return (0x00); } if (button != 0x00) { list Q53D = text, 0x01; multiMessageToLoc(Q55H, "requestChangeName", Q53D); return (0x00); } barkTo(Q4QV, Q4QV, "Placement of guildstone cancelled."); return (0x00); }
trigger message("cannotChangeName") { list Q4E0; copyList(Q4E0, args); string Q58D; string Q5C2 = Q4E0[0x01]; Q58D = "There is already a guild named " + Q5C2 + " on this shard."; barkTo(Q4QV, Q4QV, Q58D); return (0x01); }
trigger message("canChangeName") { string name = args[0x00]; string Q58D = "A new guild hath been founded, to be called " + name + "!"; barkTo(Q4QV, Q4QV, Q58D); obj guild = createNoResObjectAt(0x0ED5, Q4UM); if (!Q58X(myHome, guild)) { barkTo(Q4QV, Q4QV, "Only one guildstone may reside in on a given house or ship."); deleteObject(guild); return (0x00); } setObjVar(guild, "guildName", name); setObjVar(guild, "lookAtText", "The Guildstone for " + name); Q4X0(guild); setObjVar(guild, "myHome", myHome); attachScript(guild, "guildstone"); deleteObject(this); return (0x01); }