Script Function: Q4LC

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Revision as of 05:10, 12 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4LC(<span style="color:#0000FF">obj</span> it, <span style="color:#0000FF">obj</span> Q68...")
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 function int Q4LC(obj it, obj Q68S)
 {
   if (isShopkeeper(Q68S))
   {
     return (0x00);
   }
   loc Q61U = getLocation(it);
   int Q61P = getObjVar(it, "gateID");
   int Q4HO = getMoonGateDest(Q61P);
   loc Q4HP;
   switch (Q4HO)
   {
   case 0x00
     Q4HP = 0x1173, 0x0503, 0x0A;
     break;
   case 0x01
     Q4HP = 0x0538, 0x07CD, 0x05;
     break;
   case 0x02
     Q4HP = 0x05DB, 0x0EBB, 0x05;
     break;
   case 0x03
     Q4HP = 0x0303, 0x02F0, 0x05;
     break;
   case 0x04
     Q4HP = 0x0A8D, 0x02B4, 0x05;
     break;
   case 0x05
     Q4HP = 0x0724, 0x0B84, 0x00 - 0x14;
     break;
   case 0x06
     Q4HP = 0x0283, 0x0813, 0x05;
     break;
   case 0x07
     Q4HP = 0x0DEB, 0x085B, 0x22;
     break;
   case 0x029A
     break;
   case 0x029B
     break;
   default
     bark(it, "default case");
     break;
     return (0x01);
   }
   Q48E(Q68S);
   moveDir(Q4HP, getFacing(Q68S));
   Q5Z2(Q68S, Q4HP);
   setLastValidTerrainLoc(Q68S, Q4HP);
   int r = teleport(Q68S, Q4HP);
   return (!r);
 }