Script: Jailcheck

From Ultima Online: The Second Age
Revision as of 20:13, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">member</span> <span style="color:#0000FF">int</span> Q5M6; <span style="color:#0000FF...")
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inherits globals;
member int Q5M6;
trigger creation
{
  callback(this, 0x0708, 0x74);
  return (0x01);
}
function int Q4ZC(obj Q4XN)
{
  loc Q51A = 0x14AB, 0x0496, 0x00;
  loc Q5AH = getLocation(Q4XN);
  if (getDistanceInTiles(Q51A, Q5AH) < 0x32)
  {
    return (0x01);
  }
  return (0x00);
}
function void Q65W(obj Q4XN)
{
  loc Q4U3 = 0x05E0, 0x05F9, 0x28;
  if (hasObjVar(Q4XN, "UnJailLoc"))
  {
    Q4U3 = getObjVar(Q4XN, "UnJailLoc");
    removeObjVar(Q4XN, "UnJailLoc");
  }
  int Q527 = teleport(Q4XN, Q4U3);
  return ();
}
trigger callback(0x74)
{
  shortcallback(this, 0x01, 0x75);
  if (Q4ZC(this))
  {
    Q5M6 = 0x01;
    Q65W(this);
  }
  return (0x01);
}
trigger callback(0x75)
{
  if (Q5M6)
  {
    systemMessage(this, "You have been released from jail");
  }
  if (hasObjVar(this, "UnJailLoc"))
  {
    removeObjVar(this, "UnJailLoc");
  }
  if (hasObjVar(this, "NoLogOut"))
  {
    removeObjVar(this, "NoLogOut");
  }
  detachScript(this, "jailcheck");
  return (0x01);
}