Script: Statue one
From Ultima Online: The Second Age
Revision as of 13:45, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">trigger</span> use { <span style="color:#0000FF">int</span> Q4FS = <span style="color:#FF0000;font-weight:bold">getX</span>(getLoca...")
trigger use { int Q4FS = getX(getLocation(this)); int Q4FT = getY(getLocation(this)); int Q4FU = getZ(getLocation(this)); int Q5CG = Q4FU + 0x01; loc Q5C0 = Q4FS, Q4FT, Q5CG; loc trapLocation = 0x14CB, 0x023C, 0x00; list Q5DQ; if (!hasObjVar(this, "working")) { bark(this, "SOUND EFFECT"); callback(this, 0x05, 0x01); int Q64U = teleport(this, Q5C0); [[messageToRange|messageToRange]](trapLocation, 0x0A, "disarm", Q5DQ); setObjVar(this, "working", 0x01); } return (0x01); }
trigger callback(0x01) { int Q4FS = getX(getLocation(this)); int Q4FT = getY(getLocation(this)); int Q4FU = getZ(getLocation(this)); int Q5CG = Q4FU - 0x01; loc Q5C0 = Q4FS, Q4FT, Q5CG; bark(this, "SOUND EFFECT"); bark(this, "returning"); if (hasObjVar(this, "working")) { removeObjVar(this, "working"); } int Q64U = teleport(this, Q5C0); return (0x01); }