Script Function: Q4K9

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 function int Q4K9(obj user, obj usedon)
 {
   int Q5NC = 0x00;
   if (Q50G(usedon))
   {
     int Q5MJ;
     loc Q4VS = getLocation(user);
     loc there = getLocation(usedon);
     faceHere(user, getDirectionInternal(Q4VS, there));
     doMobAnimation(usedon, 0x376A, 0x09, 0x20, 0x00, 0x00);
     sfx(there, 0x01F2, 0x00);
     if (hasObjVar(this, "magicItemBonus"))
     {
       Q5MJ = 0x05 + dice(0x01, 0x06);
     }
     else
     {
       Q5MJ = ((getSkillLevel(user, 0x19) / 0x0A) + dice(0x01, 0x06));
     }
     int Q4FY = getCurHP(usedon);
     addHP(usedon, Q5MJ);
     int Q5CO = getCurHP(usedon);
     Q5MJ = Q5CO - Q4FY;
     string Q4PN = Q5MJ;
     if (isPlayer(user))
     {
       systemMessage(user, Q4PN + " points of damage have been healed.");
     }
     if (Q5MJ > 0x00)
     {
       int Q527 = Q41J(user, usedon, 0x00, this);
       Q5NC = 0x01;
     }
   }
   Q5UQ(this);
   return (Q5NC);
 }