Script Function: Deactivate

From Ultima Online: The Second Age
Revision as of 05:11, 12 October 2018 by Grimoric (talk | contribs)
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 function void deactivate(obj this)
 {
   if (hasObjVar(this, "_objectId") && hasObjVar(this, "_objectType"))
   {
     obj objectId = getobjvar_obj(this, "_objectId");
     int objectType = getobjvar_int(this, "_objectType");
     deleteIfValid(objectId, objectType);
     removeObjVar(this, "_objectId");
     processTriggerCmds(this, "d");
   }
   return;
 }
 function void deactivate(obj this)
 {
   if (hasObjVar(this, "objectId") && hasObjVar(this, "objectType"))
   {
     obj objectId = getobjvar_obj(this, "objectId");
     int objectType = getobjvar_int(this, "objectType");
     deleteIfValid(objectId, objectType);
     removeObjVar(this, "objectId");
     removeObjVar(this, "objectType");
     processTriggerCmds(this, "d");
   }
   return;
 }