Difference between revisions of "Script Function: Q4J1"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4J1(<span style="color:#0000FF">obj</span> killer, <span style="color:#0000FF">obj</span...") |
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<span style="color:#0000FF">if</span> ([[Script_Function:_Q4Y1|<span style="color:#2B91AF">Q4Y1</span>]](killer, victim) > 0x0A) | <span style="color:#0000FF">if</span> ([[Script_Function:_Q4Y1|<span style="color:#2B91AF">Q4Y1</span>]](killer, victim) > 0x0A) | ||
{ | { | ||
− | [[ | + | [[Script_Function:_setBounty|<span style="color:#2B91AF">setBounty</span>]](killer); |
} | } | ||
<span style="color:#0000FF">return</span> (); | <span style="color:#0000FF">return</span> (); | ||
} | } |
Latest revision as of 08:57, 21 October 2018
function void Q4J1(obj killer, obj victim) { if (Q4Y1(killer, victim) > 0x0A) { setBounty(killer); } return (); }