Difference between revisions of "Script Function: Q4BX"

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(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4BX(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">string</span...")
 
 
Line 10: Line 10:
 
     }
 
     }
 
     [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petAttack"</span>, 0x01);
 
     [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petAttack"</span>, 0x01);
     <span style="color:#0000FF">if</span> (![[isPet|<span style="color:#2B91AF">isPet</span>]](this))
+
     <span style="color:#0000FF">if</span> (![[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this))
 
     {
 
     {
 
       [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Who should I attack?"</span>);
 
       [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Who should I attack?"</span>);

Latest revision as of 00:52, 21 October 2018

 function int Q4BX(obj this, string Q698, obj speaker)
 {
   if ((Q698 != "attack") && (Q698 != "kill"))
   {
     return (0x00);
   }
   if (0x00)
   {
     bark(this, "Got order to attack.");
   }
   setObjVar(this, "petAttack", 0x01);
   if (!isPet(this))
   {
     bark(this, "Who should I attack?");
   }
   else
   {
     systemMessage(speaker, "Select the victim.");
   }
   targetObj(speaker, this);
   return (0x01);
 }