Difference between revisions of "Script Function: Q4BU"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4BU(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">string</span...") |
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} | } | ||
[[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petFriend"</span>, 0x01); | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petFriend"</span>, 0x01); | ||
− | <span style="color:#0000FF">if</span> (![[ | + | <span style="color:#0000FF">if</span> (![[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this)) |
{ | { | ||
[[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"I shall obey this person's orders as if they were your own."</span>); | [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"I shall obey this person's orders as if they were your own."</span>); |
Latest revision as of 00:51, 21 October 2018
function int Q4BU(obj this, string Q698, obj speaker) { if (Q698 != "friend") { return (0x00); } if (0x00) { bark(this, "Got order to befriend."); } setObjVar(this, "petFriend", 0x01); if (!isPet(this)) { bark(this, "I shall obey this person's orders as if they were your own."); } else { systemMessage(speaker, "Click on the player whom you wish to make a co-owner."); } targetObj(speaker, this); return (0x01); }