Difference between revisions of "Script: Markbase"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> spelskil; <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4A2(<span style="color:#0000FF...") |
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<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); | ||
} | } | ||
− | <span style="color:#0000FF">if</span> ([[ | + | <span style="color:#0000FF">if</span> ([[Script Function:_isOnAnyMulti|<span style="color:#2B91AF">isOnAnyMulti</span>]](user)) |
{ | { | ||
[[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](user, <span style="color:#800000">"You can not mark an object at that location."</span>); | [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](user, <span style="color:#800000">"You can not mark an object at that location."</span>); |
Latest revision as of 13:55, 19 October 2018
inherits spelskil;
function int Q4A2(obj it) { int objtype = getObjType(it); switch (objtype) { case 0x1F14 case 0x1F15 case 0x1F16 case 0x1F17 return (0x01); break; default return (0x00); break; } return (0x00); }
function int Q43D(obj user, obj usedon) { if (usedon == NULL()) { return (0x00); } if (!isValid(usedon)) { bark(user, "I cannot mark that object."); return (0x00); } if ((containedBy(usedon) == NULL()) && (canSeeObj(user, usedon) != 0x01)) { bark(user, "I cannot see that object."); return (0x00); } if (isMobile(usedon) || (!Q4A2(usedon))) { bark(user, "I cannot mark that object."); return (0x00); } if (isOnAnyMulti(user)) { bark(user, "You can not mark an object at that location."); return (0x00); } return (0x01); }
function int Q4KT(obj user, obj usedon) { int Q5NC = 0x00; if (Q43D(user, usedon)) { loc Q4VS = getLocation(user); if (Q50L(Q4VS)) { Q5NC = 0x01; setObjVar(usedon, "markLoc", Q4VS); list Q5DR; message(usedon, "marked", Q5DR); doLocAnimation(getLocation(usedon), 0x3779, 0x0A, 0x0F, 0x00, 0x00); sfx(Q4VS, 0x01FA, 0x00); } else { systemMessage(user, "Thy spell doth not appear to work..."); } } Q5UQ(this); return (Q5NC); }