Difference between revisions of "Script: Statue two"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> use { <span style="color:#0000FF">int</span> Q4FS = <span style="color:#FF0000;font-weight:bold">getX</span>(getLoca...") |
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[[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"SOUND EFFECT"</span>); | [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"SOUND EFFECT"</span>); | ||
[[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x05, 0x01); | [[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x05, 0x01); | ||
− | <span style="color:#0000FF">int</span> Q64U = [[ | + | <span style="color:#0000FF">int</span> Q64U = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](this, Q5C0); |
[[[[Engine Function:_message|<span style="color:#FF0000;font-weight:bold">message</span>]]ToRange|<span style="color:#FF0000;font-weight:bold">[[Engine Function:_message|<span style="color:#FF0000;font-weight:bold">message</span>]]ToRange</span>]](Q4N2, 0x02, <span style="color:#800000">"unlocked"</span>, Q5DQ); | [[[[Engine Function:_message|<span style="color:#FF0000;font-weight:bold">message</span>]]ToRange|<span style="color:#FF0000;font-weight:bold">[[Engine Function:_message|<span style="color:#FF0000;font-weight:bold">message</span>]]ToRange</span>]](Q4N2, 0x02, <span style="color:#800000">"unlocked"</span>, Q5DQ); | ||
[[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"working"</span>, 0x01); | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"working"</span>, 0x01); | ||
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[[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"working"</span>); | [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"working"</span>); | ||
} | } | ||
− | <span style="color:#0000FF">int</span> Q64U = [[ | + | <span style="color:#0000FF">int</span> Q64U = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](this, Q5C0); |
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); | ||
} | } |
Latest revision as of 07:14, 19 October 2018
trigger use { int Q4FS = getX(getLocation(this)); int Q4FT = getY(getLocation(this)); int Q4FU = getZ(getLocation(this)); int Q5CG = Q4FU + 0x01; loc Q5C0 = Q4FS, Q4FT, Q5CG; loc Q4N2 = 0x14AF, 0x0244, 0x00; list Q5DQ; if (!hasObjVar(this, "working")) { bark(this, "SOUND EFFECT"); callback(this, 0x05, 0x01); int Q64U = teleport(this, Q5C0); [[messageToRange|messageToRange]](Q4N2, 0x02, "unlocked", Q5DQ); setObjVar(this, "working", 0x01); } return (0x01); }
trigger callback(0x01) { int Q4FS = getX(getLocation(this)); int Q4FT = getY(getLocation(this)); int Q4FU = getZ(getLocation(this)); int Q5CG = Q4FU - 0x01; loc Q5C0 = Q4FS, Q4FT, Q5CG; bark(this, "SOUND EFFECT"); bark(this, "returning"); if (hasObjVar(this, "working")) { removeObjVar(this, "working"); } int Q64U = teleport(this, Q5C0); return (0x01); }