Difference between revisions of "Script: Darttrap"

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Line 109: Line 109:
 
         for(i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67M); i++)
 
         for(i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67M); i++)
 
         {
 
         {
           [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67M[i], [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06));
+
           [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67M[i], [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06));
 
           <span style="color:#0000FF">if</span> (0x00 < poisoned)
 
           <span style="color:#0000FF">if</span> (0x00 < poisoned)
 
           {
 
           {
Line 140: Line 140:
 
       [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x1130);
 
       [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x1130);
 
       sfx(Q4VS, 0x0223, 0x00);
 
       sfx(Q4VS, 0x0223, 0x00);
       [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06));
+
       [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06));
 
       <span style="color:#0000FF">if</span> (0x00 < poisoned)
 
       <span style="color:#0000FF">if</span> (0x00 < poisoned)
 
       {
 
       {
Line 151: Line 151:
 
       [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x112C);
 
       [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x112C);
 
       sfx(Q4VS, 0x0224, 0x00);
 
       sfx(Q4VS, 0x0224, 0x00);
       [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06));
+
       [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06));
 
       <span style="color:#0000FF">if</span> (0x00 < poisoned)
 
       <span style="color:#0000FF">if</span> (0x00 < poisoned)
 
       {
 
       {

Latest revision as of 21:24, 18 October 2018

inherits sndfx;
member int Q5XS;
member int Q4GO;
member loc Q68C;
member loc Q5DE;
member loc Q4VS;
member int poisoned;
trigger creation
{
  setObjVar(this, "isTrapped", 0x01);
  Q4VS = getLocation(this);
  Q4GO = getObjType(this);
  switch (Q4GO)
  {
  case 0x112F
    Q68C = Q4VS;
    setX(Q68C, getX(Q4VS) + 0x01);
    break;
  case 0x112B
    Q5DE = Q4VS;
    setY(Q5DE, getY(Q4VS) + 0x01);
    break;
  }
  int Q4B1 = random(0x01, 0x64);
  if (0x3C < Q4B1)
  {
    poisoned = 0x01;
  }
  return (0x00);
}
trigger message("activate")
{
  Q4GO = getObjType(this);
  Q5XS = 0x01;
  if (hasObjVar(this, "disarmed"))
  {
    switch (Q4GO)
    {
    case 0x1130
      setType(this, 0x112F);
      break;
    case 0x112C
      setType(this, 0x112B);
      break;
    default
      break;
    }
    callback(this, 0x64, 0x2F);
  }
  else
  {
    switch (Q4GO)
    {
    case 0x112F
      setType(this, 0x1130);
      break;
    case 0x112B
      setType(this, 0x112C);
      break;
    default
      break;
    }
    sfx(Q4VS, 0x0223, 0x00);
    shortcallback(this, 0x02, 0x44);
  }
  return (0x00);
}
trigger message("deactivate")
{
  return (0x00);
}
trigger enterrange(0x01)
{
  Q4GO = getObjType(this);
  list Q67M;
  int i;
  if (!hasObjVar(this, "disarmed"))
  {
    switch (Q4GO)
    {
    case 0x112F
      getMobsAt(Q67M, Q68C);
      if (numInList(Q67M) > 0x00)
      {
        setType(this, 0x1130);
        for(i = 0x00; i < numInList(Q67M); i++)
        {
          loseHP(Q67M[i], dice(0x01, 0x06));
          if (0x00 < poisoned)
          {
            setObjVar(Q67M[i], "poison_strength", random(0x01, 0x02));
            attachScript(Q67M[i], "poisoned");
          }
        }
        sfx(Q4VS, 0x0223, 0x00);
        shortcallback(this, 0x02, 0x24);
      }
      break;
    case 0x112B
      getMobsAt(Q67M, Q5DE);
      if (numInList(Q67M) > 0x00)
      {
        setType(this, 0x112C);
        for(i = 0x00; i < numInList(Q67M); i++)
        {
          loseHP(Q67M[i], dice(0x01, 0x06));
          if (0x00 < poisoned)
          {
            setObjVar(Q67M[i], "poison_strength", random(0x01, 0x02));
            attachScript(Q67M[i], "poisoned");
          }
        }
        sfx(Q4VS, 0x0224, 0x00);
        shortcallback(this, 0x02, 0x24);
      }
      break;
    default
      break;
    }
  }
  else
  {
    callback(this, 0x64, 0x2F);
  }
  return (0x01);
}
trigger enterrange(0x00)
{
  if (!hasObjVar(this, "disarmed"))
  {
    switch (Q4GO)
    {
    case 0x112F
      setType(this, 0x1130);
      sfx(Q4VS, 0x0223, 0x00);
      loseHP(target, dice(0x01, 0x06));
      if (0x00 < poisoned)
      {
        setObjVar(target, "poison_strength", random(0x01, 0x02));
        attachScript(target, "poisoned");
      }
      shortcallback(this, 0x01, 0x24);
      break;
    case 0x112B
      setType(this, 0x112C);
      sfx(Q4VS, 0x0224, 0x00);
      loseHP(target, dice(0x01, 0x06));
      if (0x00 < poisoned)
      {
        setObjVar(target, "poison_strength", random(0x01, 0x02));
        attachScript(target, "poisoned");
      }
      shortcallback(this, 0x01, 0x24);
      break;
    default
      break;
    }
  }
  else
  {
    callback(this, 0x64, 0x2F);
  }
  return (0x01);
}
trigger callback(0x24)
{
  Q4GO = getObjType(this);
  switch (Q4GO)
  {
  case 0x1130
    setType(this, 0x112F);
    break;
  case 0x112C
    setType(this, 0x112B);
    break;
  default
    break;
  }
  setObjVar(this, "disarmed", 0x01);
  callback(this, 0x05, 0x2F);
  return (0x00);
}
trigger callback(0x2F)
{
  removeObjVar(this, "disarmed");
  return (0x00);
}