Difference between revisions of "Script: Floorspikes"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> sndfx; <span style="color:#0000FF">trigger</span> creation { setObjVar|<span style="color:#FF0000;font-weight:bold">se...") |
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[[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x11A1); | [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x11A1); | ||
sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x022C, 0x00); | sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x022C, 0x00); | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06) * 0x06); |
[[Engine Function:_shortcallback|<span style="color:#FF0000;font-weight:bold">shortcallback</span>]](this, 0x01, 0x23); | [[Engine Function:_shortcallback|<span style="color:#FF0000;font-weight:bold">shortcallback</span>]](this, 0x01, 0x23); | ||
} | } |
Latest revision as of 21:23, 18 October 2018
inherits sndfx;
trigger creation { setObjVar(this, "isTrapped", 0x01); return (0x00); }
trigger enterrange(0x00) { list Q5DQ; if (!hasObjVar(this, "disarmed")) { setType(this, 0x11A1); sfx(getLocation(this), 0x022C, 0x00); loseHP(target, dice(0x01, 0x06) * 0x06); shortcallback(this, 0x01, 0x23); } else { callback(this, 0x64, 0x2F); } return (0x01); }
trigger message("fs_disarm") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setType(this, 0x11A0); setObjVar(this, "disarmed", Q5DQ); } return (0x00); }
trigger message("fs_reload") { int Q5DQ; if (hasObjVar(this, "disarmed")) { setType(this, 0x11A0); removeObjVar(this, "disarmed"); } return (0x00); }
trigger callback(0x2F) { int Q5DQ; if (hasObjVar(this, "disarmed")) { setType(this, 0x11A0); removeObjVar(this, "disarmed"); } return (0x00); }
trigger callback(0x23) { setType(this, 0x11A5); setObjVar(this, "disarmed", 0x01); callback(this, 0x05, 0x24); return (0x00); }
trigger callback(0x24) { setType(this, 0x11A4); setType(this, 0x11A3); setType(this, 0x11A2); setType(this, 0x11A1); setType(this, 0x11A0); removeObjVar(this, "disarmed"); return (0x00); }