Difference between revisions of "Script: Sha fire circle"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"poof"</span>) { <span style="color:#0000FF">list</span> Q67G; <span style="color:#0000F...") |
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Line 11: | Line 11: | ||
{ | { | ||
Q67D = Q67G[i]; | Q67D = Q67G[i]; | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67D, [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67D, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x08, 0x08)); |
} | } | ||
} | } | ||
<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); | ||
} | } |
Latest revision as of 20:51, 18 October 2018
trigger message("poof") { list Q67G; obj Q67D; loc Q59R = getLocation(this); doLocAnimation(Q59R, 0x3709, 0x01, 0x0100, 0x00, 0x00); getMobsInRange(Q67G, Q59R, 0x01); if (numInList(Q67G) != 0x00) { for(int i = 0x00; i < numInList(Q67G); i++) { Q67D = Q67G[i]; loseHP(Q67D, dice(0x08, 0x08)); } } return (0x00); }