Difference between revisions of "Script Function: Q5VC"
From Ultima Online: The Second Age
(Blanked the page) |
|||
Line 1: | Line 1: | ||
− | + | <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q5VC(<span style="color:#0000FF">obj</span> attacker) | |
+ | { | ||
+ | <span style="color:#0000FF">obj</span> n = [[Engine Function:_createGlobalNPCAtSpecificLoc|<span style="color:#FF0000;font-weight:bold">createGlobalNPCAtSpecificLoc</span>]](0x0232, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this)); | ||
+ | [[Engine Function:_setHue|<span style="color:#FF0000;font-weight:bold">setHue</span>]](n, [[Engine Function:_getHue|<span style="color:#FF0000;font-weight:bold">getHue</span>]](this)); | ||
+ | <span style="color:#0000FF">int</span> Q4XB = [[Engine Function:_getCurHP|<span style="color:#FF0000;font-weight:bold">getCurHP</span>]](this); | ||
+ | Q4XB = Q4XB / 0x02; | ||
+ | [[Engine Function:_setCurHP|<span style="color:#FF0000;font-weight:bold">setCurHP</span>]](n, Q4XB); | ||
+ | [[Engine Function:_setCurHP|<span style="color:#FF0000;font-weight:bold">setCurHP</span>]](this, Q4XB); | ||
+ | [[Engine Function:_attack|<span style="color:#FF0000;font-weight:bold">attack</span>]](n, attacker); | ||
+ | sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), [[Engine Function:_random|<span style="color:#FF0000;font-weight:bold">random</span>]](0x01C8, 0x01CC), 0x00); | ||
+ | [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](n, <span style="color:#800000">"*The slime splits when struck!*"</span>); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } |
Latest revision as of 21:48, 11 October 2018
function void Q5VC(obj attacker) { obj n = createGlobalNPCAtSpecificLoc(0x0232, getLocation(this)); setHue(n, getHue(this)); int Q4XB = getCurHP(this); Q4XB = Q4XB / 0x02; setCurHP(n, Q4XB); setCurHP(this, Q4XB); attack(n, attacker); sfx(getLocation(this), random(0x01C8, 0x01CC), 0x00); bark(n, "*The slime splits when struck!*"); return (); }