Difference between revisions of "Script: Statbase"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> spelskil; <span id="Q4MA" style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4MA(<span style="col...") |
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<span style="color:#0000FF">inherits</span> [[Script:_Spelskil|spelskil]]; | <span style="color:#0000FF">inherits</span> [[Script:_Spelskil|spelskil]]; | ||
− | <span | + | <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4MA(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">obj</span> usedon, <span style="color:#0000FF">int</span> Q5VX, <span style="color:#0000FF">int</span> Q4ID, <span style="color:#0000FF">int</span> Q5NM) |
{ | { | ||
<span style="color:#0000FF">int</span> Q5NC = 0x00; | <span style="color:#0000FF">int</span> Q5NC = 0x00; |
Latest revision as of 06:44, 5 October 2018
inherits spelskil;
function int Q4MA(obj user, obj usedon, int Q5VX, int Q4ID, int Q5NM) { int Q5NC = 0x00; int Q463; int Q4NC; if (Q50G(usedon)) { loc Q4VS = getLocation(user); loc there = getLocation(usedon); faceHere(user, getDirectionInternal(Q4VS, there)); if (hasObjVar(this, "magicItemModifier")) { int Q52W = getObjVar(this, "magicItemModifier"); Q4NC = 0x06 * Q52W; Q463 = Q52W; } else { Q4NC = 0x06 * getSkillLevel(user, 0x19) / 0x05 + 0x01; Q463 = getSkillLevel(user, 0x19) / 0x0A + 0x01; } if (!Q4ID) { Q463 = 0x00 - Q463; } if (!Q41Q(usedon, Q5VX, Q463, Q4NC)) { Q5NC = 0x01; Q4RD(user); } else { doMobAnimation(usedon, Q4T7(Q5VX, Q4ID), 0x0A, 0x0F, 0x00, 0x00); sfx(there, Q4TA(Q5VX, Q4ID), 0x00); } if (!Q4ID) { Q422(user, usedon, 0x00, Q5NM); Q5UK(user, usedon, 0x02, Q5NM); Q41C(user, usedon, Q5NM); receiveUnhealthyActionFrom(usedon, user); } } Q5UQ(this); return (Q5NC); }