Difference between revisions of "Script: Dec1 floorspikes"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> creation { setType|<span style="color:#FF0000;font-weight:bold">se...") |
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<span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"disarmed"</span>)) | <span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"disarmed"</span>)) | ||
{ | { | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05)); |
} | } | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); |
Latest revision as of 21:32, 18 October 2018
inherits globals;
trigger creation { setType(this, 0x11A1); return (0x00); }
trigger enterrange(0x00) { list Q5DQ; if (!hasObjVar(this, "disarmed")) { loseHP(target, dice(0x14, 0x05)); } return (0x01); }
trigger message("fs_disarm") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setType(this, 0x11A0); setObjVar(this, "disarmed", Q5DQ); } return (0x00); }
trigger message("fs_reload") { int Q5DQ; if (hasObjVar(this, "disarmed")) { setType(this, 0x11A1); removeObjVar(this, "disarmed"); } return (0x00); }