Difference between revisions of "Script: Dec1 floor blade"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"saws_on"</span>) { <span style=...") |
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<span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"armed"</span>)) | <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"armed"</span>)) | ||
{ | { | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x0A, 0x14)); |
} | } | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); | ||
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<span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"armed"</span>)) | <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"armed"</span>)) | ||
{ | { | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x0A, 0x14)); |
} | } | ||
} | } |
Latest revision as of 21:30, 18 October 2018
inherits globals;
trigger message("saws_on") { if (!hasObjVar(this, "armed")) { setType(this, 0x11B2); setObjVar(this, "armed", 0x01); callback(this, 0x01, 0x24); } return (0x00); }
trigger enterrange(0x01) { if (hasObjVar(this, "armed")) { loseHP(target, dice(0x0A, 0x14)); } return (0x01); }
trigger callback(0x24) { list Q67G; getPlayersInRange(Q67G, getLocation(this), 0x01); if (!numInList(Q67G) == 0x00) { for(int i = 0x00; i < numInList(Q67G); i++) { if (hasObjVar(this, "armed")) { loseHP(Q67G[i], dice(0x0A, 0x14)); } } callback(this, 0x01, 0x24); return (0x00); } clearList(Q67G); getPlayersInRange(Q67G, getLocation(this), 0x1E); if (numInList(Q67G) == 0x00) { setType(this, 0x11B1); if (hasObjVar(this, "armed")) { removeObjVar(this, "armed"); } } else { callback(this, 0x01, 0x24); } return (0x00); }