Difference between revisions of "Script: Dec1 wall face one"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"chest_wall_fire_check"</span>) {...") |
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for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++) | for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++) | ||
{ | { | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05)); |
} | } | ||
} | } | ||
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for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++) | for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++) | ||
{ | { | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05)); |
} | } | ||
[[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x05, 0x23); | [[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x05, 0x23); | ||
<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); | ||
} | } |
Latest revision as of 21:31, 18 October 2018
inherits globals;
trigger message("chest_wall_fire_check") { list Q67G; if (!hasObjVar(this, "disarmed")) { setType(this, 0x1111); callback(this, 0x05, 0x23); getMobsInRange(Q67G, getLocation(this), 0x03); for(int i = 0x00; i < numInList(Q67G); i++) { loseHP(Q67G[i], dice(0x14, 0x05)); } } return (0x00); }
trigger message("wall_trap_disarm") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", Q5DQ); } return (0x00); }
trigger message("wall_trap_reload") { if (hasObjVar(this, "disarmed")) { removeObjVar(this, "disarmed"); } return (0x00); }
trigger callback(0x23) { list Q67G; getMobsInRange(Q67G, getLocation(this), 0x03); if (numInList(Q67G) == 0x00) { setType(this, 0x1110); return (0x00); } for(int i = 0x00; i < numInList(Q67G); i++) { loseHP(Q67G[i], dice(0x14, 0x05)); } callback(this, 0x05, 0x23); return (0x00); }