Difference between revisions of "Script: Healer"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> sndfx; <span style="color:#0000FF">trigger</span> enterrange(0x03) { <span style="color:#0000FF">if</span> (!canSeeObj...") |
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<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); | ||
} | } | ||
− | <span style="color:#0000FF">if</span> ([[ | + | <span style="color:#0000FF">if</span> ([[Script Function:_isOnAnyMulti|<span style="color:#2B91AF">isOnAnyMulti</span>]](target)) |
{ | { | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); |
Latest revision as of 13:59, 19 October 2018
inherits sndfx;
trigger enterrange(0x03) { if (!canSeeObj(this, target)) { return (0x01); } if (isDead(target)) { loc Q4GT = getLocation(target); loc Q5H2 = getLocation(this); int Q6A5 = getZ(Q4GT) - getZ(Q5H2); if (Q6A5 < 0x00) { Q6A5 = Q6A5 * (0x00 - 0x01); } if (Q6A5 > 0x04) { return (0x01); } if (isOnAnyMulti(target)) { return (0x01); } if (!isFacingPerson(this, target)) { int Q4ID = getDirection(Q5H2, Q4GT); faceHere(this, Q4ID); } if (!getCompileFlag(0x01)) { if (getNotorietyLevel(this) > (0x00 - 0x01)) { if (getNotorietyLevel(target) < (0x00 - 0x02)) { bark(this, "Thou'rt not a decent and good person. I shall not resurrect thee."); return (0x01); } if (getNotorietyLevel(target) < 0x00) { bark(this, "Thou hast strayed from the path of virtue, but thou still deservest a second chance."); } } } else { if (getKarmaLevel(this) > (0x00 - 0x01)) { if (isMurderer(target)) { bark(this, "Thou'rt not a decent and good person. I shall not resurrect thee."); return (0x01); } if (getKarmaLevel(target) < 0x00) { bark(this, "Thou hast strayed from the path of virtue, but thou still deservest a second chance."); } } } animateMobile(this, 0x10, 0x07, 0x01, 0x00, 0x00); doMobAnimation(this, 0x376A, 0x09, 0x20, 0x00, 0x00); sfx(getLocation(this), 0x01F2, 0x00); Q426(this, target, 0x01, "It is possible for you to be resurrected here by this healer. Do you wish to try?"); return (0x00); } return (0x01); }