Difference between revisions of "Script: L1floorspikes"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> enterrange(0x00) { <span style="color:#0000FF">int</span> damage; <span style="color:#0000FF">if</span> (!hasObjVar|<span...") |
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<span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"disarmed"</span>)) | <span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"disarmed"</span>)) | ||
{ | { | ||
− | damage = [[ | + | damage = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x03, 0x05); |
[[Engine Function:_setCurHP|<span style="color:#FF0000;font-weight:bold">setCurHP</span>]](target, [[Engine Function:_getCurHP|<span style="color:#FF0000;font-weight:bold">getCurHP</span>]](target) - damage); | [[Engine Function:_setCurHP|<span style="color:#FF0000;font-weight:bold">setCurHP</span>]](target, [[Engine Function:_getCurHP|<span style="color:#FF0000;font-weight:bold">getCurHP</span>]](target) - damage); | ||
} | } |
Latest revision as of 21:27, 18 October 2018
trigger enterrange(0x00) { int damage; if (!hasObjVar(this, "disarmed")) { damage = dice(0x03, 0x05); setCurHP(target, getCurHP(target) - damage); } return (0x00); }
trigger message("FSdisarm") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", Q5DQ); } return (0x00); }
trigger message("FSreload") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", Q5DQ); } return (0x00); }