Difference between revisions of "Script: Radiusdamage"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> sndfx; <span style="color:#0000FF">function</span> Q6AA(); <span style="color:#0000FF">trigger</span> creation { cal...") |
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Line 20: | Line 20: | ||
<span style="color:#0000FF">if</span> ([[Engine Function:_isPlayer|<span style="color:#FF0000;font-weight:bold">isPlayer</span>]](Q61K)) | <span style="color:#0000FF">if</span> ([[Engine Function:_isPlayer|<span style="color:#FF0000;font-weight:bold">isPlayer</span>]](Q61K)) | ||
{ | { | ||
− | + | <span style="color:#2B91AF">Q6AA</span>(Q61K); <span style="color:#D4922F">// This is not linked sins it is an empty function in this page and has no other references from anywhere.</span> | |
} | } | ||
; | ; |
Revision as of 19:28, 12 October 2018
inherits sndfx;
function Q6AA();
trigger creation { callback(this, 0x14, 0x95); return (0x01); }
trigger callback(0x95) { list Q6AB; getMobsInRange(Q6AB, getLocation(this), 0x0A); int x = numInList(Q6AB); while(x != 0x00) { x--; obj Q61K = Q6AB[x]; if (isPlayer(Q61K)) { Q6AA(Q61K); // This is not linked sins it is an empty function in this page and has no other references from anywhere. } ; ; } ; callback(this, 0x14, 0x95); return (0x00); }