Difference between revisions of "Script: Sha boulder"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">member</span> <span style="color:#0000FF">int</span> Q59J; <span style="color:#0000FF...") |
|||
Line 36: | Line 36: | ||
} | } | ||
toLocation = Q5CE, Q5A5, Q5A6; | toLocation = Q5CE, Q5A5, Q5A6; | ||
− | <span style="color:#0000FF">int</span> Q4Q2 = [[ | + | <span style="color:#0000FF">int</span> Q4Q2 = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](this, toLocation); |
[[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x01, 0x24); | [[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x01, 0x24); | ||
<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); | ||
} | } |
Latest revision as of 07:20, 19 October 2018
inherits globals;
member int Q59J;
trigger creation { setType(this, 0x11B6); Q59J = 0x01; callback(this, 0x01, 0x24); return (0x00); }
trigger callback(0x24) { loc Q59R = getLocation(this); int Q5A4 = getX(Q59R); int Q5A5 = getY(Q59R); int Q5A6 = getZ(Q59R); int Q5CE; loc toLocation; if ((Q59J == 0x01) && (Q5A4 < 0x1596)) { Q5CE = Q5A4 + 0x01; } if (Q5A4 == 0x1596) { Q59J = 0x00; } if ((Q59J == 0x00) && (Q5A4 > 0x1593)) { Q5CE = Q5A4 - 0x01; } if (Q5A4 == 0x1593) { Q59J = 0x01; } toLocation = Q5CE, Q5A5, Q5A6; int Q4Q2 = teleport(this, toLocation); callback(this, 0x01, 0x24); return (0x00); }