Difference between revisions of "Script: Sparkler"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">member</span> <span style="color:#0000FF">int</span> state; <span style="color:#0000FF...") |
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Line 18: | Line 18: | ||
dest = Q5U8; | dest = Q5U8; | ||
[[Engine Function:_changeLoc|<span style="color:#FF0000;font-weight:bold">changeLoc</span>]](dest, [[Engine Function:_random|<span style="color:#FF0000;font-weight:bold">random</span>]](0x00 - 0x02, 0x02), [[Engine Function:_random|<span style="color:#FF0000;font-weight:bold">random</span>]](0x00 - 0x02, 0x02), 0x20); | [[Engine Function:_changeLoc|<span style="color:#FF0000;font-weight:bold">changeLoc</span>]](dest, [[Engine Function:_random|<span style="color:#FF0000;font-weight:bold">random</span>]](0x00 - 0x02, 0x02), [[Engine Function:_random|<span style="color:#FF0000;font-weight:bold">random</span>]](0x00 - 0x02, 0x02), 0x20); | ||
− | [[ | + | [[Engine Function:_doMissile_Loc2Loc|<span style="color:#FF0000;font-weight:bold">doMissile_Loc2Loc</span>]](Q5U8, dest, 0x36E4, 0x05, 0x00, 0x00); |
shortCallback(this, 0x03, 0x2F); | shortCallback(this, 0x03, 0x2F); | ||
state = 0x01; | state = 0x01; |
Latest revision as of 15:17, 19 October 2018
inherits globals;
member int state; member int fuel; member loc dest;
trigger creation { state = 0x00; fuel = 0x64; return (0x00); }
function void Q52B() { loc Q5U8 = getLocation(this); changeLoc(Q5U8, 0x00, 0x00, 0x0A); dest = Q5U8; changeLoc(dest, random(0x00 - 0x02, 0x02), random(0x00 - 0x02, 0x02), 0x20); doMissile_Loc2Loc(Q5U8, dest, 0x36E4, 0x05, 0x00, 0x00); shortCallback(this, 0x03, 0x2F); state = 0x01; return (); }
trigger use { if (state == 0x00) { systemMessage(user, "You launch a firework!"); state = 0x01; Q52B(); return (0x00); } systemMessage(user, "Wait until the one in the air has exploded first."); return (0x00); }
trigger callback(0x2F) { state = 0x00; int Q465 = 0x373A + (0x10 * random(0x00, 0x03)); doLocAnimation(dest, Q465, 0x0A, 0x10, 0x00, 0x00); fuel--; string Q58D = fuel; Q58D = "a fireworks wand with " + Q58D + " charges."; setObjVar(this, "lookAtText", Q58D); if (fuel < 0x00) { deleteObject(this); return (0x00); } return (0x00); }