Difference between revisions of "Script Function: Q5OH"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q5OH(<span style="color:#0000FF">int</span> Q65M) { <span style="color:#0000FF">int...") |
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<span style="color:#0000FF">int</span> Q6A0; | <span style="color:#0000FF">int</span> Q6A0; | ||
<span style="color:#0000FF">int</span> c = 0x00; | <span style="color:#0000FF">int</span> c = 0x00; | ||
− | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](gm, <span style="color:#800000">"Starting terrain | + | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](gm, <span style="color:#800000">"Starting terrain scan from "</span> + Q5VR + <span style="color:#800000">" to "</span> + Q4NU + <span style="color:#800000">"."</span>); |
[[Engine Function:_updatesOff|<span style="color:#FF0000;font-weight:bold">updatesOff</span>]](); | [[Engine Function:_updatesOff|<span style="color:#FF0000;font-weight:bold">updatesOff</span>]](); | ||
for(y = Q5VW; y < (Q4NX + 0x01); y++) | for(y = Q5VW; y < (Q4NX + 0x01); y++) |
Revision as of 16:57, 19 October 2018
function void Q5OH(int Q65M) { int Q5VV = getX(Q5VR); int Q5VW = getY(Q5VR); int Q4NW = getX(Q4NU); int Q4NX = getY(Q4NU); loc place; int y; int x; int Q6A0; int c = 0x00; systemMessage(gm, "Starting terrain scan from " + Q5VR + " to " + Q4NU + "."); updatesOff(); for(y = Q5VW; y < (Q4NX + 0x01); y++) { for(x = Q5VV; x < (Q4NW + 0x01); x++) { place = x, y, 0x00; Q6A0 = getElevation(place); place = x, y, Q6A0; if (!Q4Z1(place)) { switch (Q65M) { case 0x01 Q5IL(place); break; case 0x02 Q4B4(place); break; case 0x03 Q4MO(place); break; case 0x04 Q5IK(place); break; case 0x05 Q4M6(place); break; case 0x06 Q4JN(place); break; case 0x07 break; case 0x08 Q5L5(place); break; case 0x09 Q545(place); break; default break; } } } } if (Q65M == 0x06) { copyList(Q5ZF, Q5RJ); } systemMessage(gm, "Terrain scan complete."); updatesOn(); return (); }